Member Since
March 08, 2010

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NiTz

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Mailing List Archive

Here is the link to the mailing list archive

http://list.pabgames.net/pipermail/pab_list.pabgames.net/

Posted on April 28, 2010 at 5:36 PM

R7 Client and R10 Server Coming Soon

The client (R7) and server (R10) updates have now been moved to early next week (April 13th Posting). This is to allow more bug fixes into both client and server before release which we caught before releasing another version. A changelog for both server and client will be released at the same time as the updates are due for release.

This will also mean the server we release will be the real R10 servers and not "R9b"

Posted on April 13, 2010 at 1:37 PM

R9 Details [Update]

official announcement:

We have just sent out servers labelled R9 to the server providers.
Our initial plan of forcing PB to be ON when ranked mode is enabled has been delayed until R10. This is to allow us to gather some extra information from Punkbuster enabled servers to ensure all PB related issues are gone before we switch to PB ON = Ranked.

The other changes are as follows:



Quote:

* admin.say command implemented
- the output currently looks a bit funky on the game client, like so: Player: [Server]:
but with the next game client it will look like: Server:
* admin.yell to squad has changed (you need to specify both team and squad)
* squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up.
* Autobalance improved, it shuffles people both during and between rounds now, and does a better job.
* mapList* commands reworked
* banList* commands reworked
* listPlayers command added
* admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
* Players have non-PB GUIDs now (these are distinct from PB GUIDs)
* onChat event reworked
- now it specifies target player subset as well
- shows text before profanity filtering
- client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients
- use “/!” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
* player.onAuthenticated added
* player.onSquadChange, player.onTeamChange implemented
* Couple of crash fixes
* Support for “region” setting
* banList.save bugfixed
* mapList.nextLevelIndex is always pointing out which map will be run during the next round (so during round 1 on a 2-round map, the nextLevelIndex will point to the map currently being played)
* exposed number of rounds per maps in maplist.txt, and via the remote admin commands

Example maplist:

RUSH
levels/mp_012gr # runs with default number of rounds for the map
levels/mp_012gr 0 # runs with default number of rounds for the map
levels/mp_012gr 1 # run 1 round
levels/mp_012gr 2 # run 2 rounds
levels/mp_012gr 3 # run 3 rounds

Example console commands:

mapList.append levels/mp_012gr # add map with default number of rounds
mapList.append levels/mp_012gr 0 # add map with default number of rounds
mapList.append levels/mp_012gr 1 # add map with 3 rounds
mapList.append levels/mp_012gr 2 # add map with 3 rounds
mapList.append levels/mp_012gr 3 # add map with 3 rounds
mapList.list # get maplist
-> OK “levels/mp_012gr” “levels/mp_012gr” “levels/mp_012gr”

mapList.list magic_extra_argument_which_will_be_named_in_an_hou r_or_so # get maplist, including number of rounds
-> OK “levels/mp_012gr” “0” “levels/mp_012gr” “3” “levels/mp_012gr” “0” # get pairs of where 0 = default for that gamemode

serverInfo
-> OK “2” # After the current round finishes, there are 2 rounds left to play on the current map

Posted on April 08, 2010 at 2:32 PM

Release?

Today! PAB has been patched

Posted on April 08, 2010 at 2:29 PM

Hardcore Mode

It is just on or off

Posted on March 20, 2010 at 6:23 AM

Clan Tag

I use PAB for my clan tag.

Posted on March 11, 2010 at 12:17 PM

server name, wheres the pubs

Funny you mention that. The web hosting company is getting hacked and has had a lot of issues in the past week. They are working on the "grid" to get better performance and off-loading to other "grid" nodes.

Posted on March 11, 2010 at 12:16 PM

Server Downtime

The server is back up after a hosting issue. I think it was down for three hours, but after a ticket request it was resolved. PAB on

Posted on March 10, 2010 at 4:18 PM

User Registration Issue Resolved

You may now register on the website.

Posted on March 08, 2010 at 6:29 AM

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